My modding has pretty much stopped right now. http://forums.sinsofasolarempire.com/308807
http://www.xfire.com/profile/lostwld/
http://twitter.com/Lost_WLd
First mod; be kind :P
Published on April 18, 2008 By Lost_WLd In Sins Modding

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects.

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 


Comments (Page 5)
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on Apr 24, 2008
Danman is more than likely working on a merger. I did the poormans buy jamming the directories together, and it resulted in a mini dump 3 min in, so I failed.KPWell I do that a merge of these two are in the works. Personaly I have no skill at merging files, however I did get a niffty program called "compare it" (I think the sins plus guy said he uses this in his .nfo file) But I have no idea how to use or which "stuff" is the right one to merge. .




Well I spent the whole day trying to merge this with sins plus with no luck. I thought I could kind of wing it and figure it out. But all I get is a sins dump when I try to enable the mod.

Has anyone merged these mods? Wld + Bailknight + SINS Plus
on Apr 24, 2008
I took the Adama repack which consists of Sins Plus and Bailknights orignal mod and added the 'merge files' from WLD. I have not gotten any dumps... though I'm not positive that this fully integrates all the mods correctly.

It seems to have though...

Javaslinger
on Apr 26, 2008
I just wanted to share this screen shot with everyone to prove I'm not all about the TEC.

It's an Advent beam modification I'm working on.

on Apr 26, 2008
Looks great,when do you think you will release your next version?,I am only asking because I really like your mod
on Apr 26, 2008
Looks MUCH better, cant wait for the release   
on Apr 26, 2008
Wow, this mod is sweet!

Do you know how I could possibly merge it with Kreyson's Battlewagon mod? That mod already has the Bailknight package but also some capital ship nuances that I enjoy. ANy hints?
on Apr 27, 2008
Looks great,when do you think you will release your next version?,I am only asking because I really like your mod

It should be done within the next week. I have the TEC capital ships done. I'm still working on the Advent and Vasari beams though. Beams are hard :/


Wow, this mod is sweet!Do you know how I could possibly merge it with Kreyson's Battlewagon mod? That mod already has the Bailknight package but also some capital ship nuances that I enjoy. ANy hints?

You'd have to copy all the "weapon" changes I've made into the entity folders on his mod. IE: Replace his Kol weapons data with mine. It'd probably take a little over an hour to do as I've changed 64 files.
on Apr 27, 2008
It should be done within the next week. I have the TEC capital ships done. I'm still working on the Advent and Vasari beams though. Beams are hard :/


No kidding.
on Apr 27, 2008
No kidding.


on Apr 27, 2008
Damn it Lost_WLd! Now I find myself staring at my screen watching the pretty battles and planetary bombardments rather than managing my empire! Argh!

Seriously though, nice mod. I'm thoroughly enjoying it.
on Apr 27, 2008
Lost_WLD:
That new ADVENT picture looks great. I can't wait until you are done.

To All:
YES, I am working on mergin this mod with 7 DEADLY SINS, and I gues I can do SINS PLUS while I am at it. Since I am the one in charge of that mod now.

Lost_WLD:
You have to get this done man, the masses are drooling (including me).

DANMAN
on Apr 27, 2008
Damn it Lost_WLd! Now I find myself staring at my screen watching the pretty battles and planetary bombardments rather than managing my empire! Argh!Seriously though, nice mod. I'm thoroughly enjoying it.



Lost_WLD:You have to get this done man, the masses are drooling (including me).

DANMAN

lol, I'm trying. I already put another 51 hours of work into the mod. I keep stumbling into even cooler looking stuff though.
It's like tripping on your shoelaces and face planting onto a 20$ bill.
on Apr 27, 2008
Are you sure this is your "first" mod? Seems you're tearing up the field quite nicely!

I really like the more visible shielding. Had a couple flaks attacking my Advent colony capship and it was quite pretty to look at.

You gonna do anything with splodeys?

-- Retro
on Apr 27, 2008
Wow, this mod is sweet!Do you know how I could possibly merge it with Kreyson's Battlewagon mod? That mod already has the Bailknight package but also some capital ship nuances that I enjoy. ANy hints?


Here is what I did, no probs so far.. Copy the whole PipelineEffect folder from wld+ bails graphic mod v1.2 and paste it into the battlewgn pack v2 folder. Copy all the gameinfo files from wld+bail's mod and paste them into battle wgn's gameinfo folder.

Hope this helps and can understand it.. If not yell at me...

Awolf
on Apr 27, 2008
Awolf, that doesn't completely merge the mods.

Using Win Merge, i compared some of the files provided in the Wld Merge folder, and the stats were different. Not sure if that was just the mod i was comparing it to though. (compared 7DS to Wld)

and Lost_Wld said that the different weapon points of each ship had to be changed. I believe that involves changing each ship, and redirecting the weapon meshes and textures to the ones Wld made.

I'm just gonna wait till v2.0 before tring to merge the mods, or better yet, wait till Danman merges them.
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