My modding has pretty much stopped right now. http://forums.sinsofasolarempire.com/308807
http://www.xfire.com/profile/lostwld/
http://twitter.com/Lost_WLd
First mod; be kind :P
Published on April 18, 2008 By Lost_WLd In Sins Modding

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects.

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 


Comments (Page 4)
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on Apr 20, 2008
My next mod will be Deathblow. In it I'm trying to add a chance on death for units to do various things. They're listed here.

EDIT:I'm not sure if this is any at all helpfull (I'm no modder  ) but in Vanilla, the kortul's wing beams DO have hit effects, maybe you could just use those? 


It actually already is the same graphic believe it or not. :/
I think it's another rate of fire issue.
on Apr 21, 2008
Quick update: I've made some more changes to the Kol's Beam'0'Death after staring at it for a couple hours.
Beam'0'Death v3.0
Evil Laser look achieved.




Beam'0'Death v4.0
A few more half awake hours later...




I also made a nice discovery about beam graphic animation out of pure stupidity. They're going to look a lot better in the next version.
on Apr 23, 2008
From what I have seen, I think I will wait for the next version, as you have had much feedback and your new screens look good. I can't wait until it comes out, then I can merge it with 7 DEADLY SINS.

DANMAN
on Apr 23, 2008
From what I have seen, I think I will wait for the next version, as you have had much feedback and your new screens look good. I can't wait until it comes out, then I can merge it with 7 DEADLY SINS.DANMAN


Good move. I'm up to Kol Beam'0'Death v5.0 now. Its very cool.
I'm 'hoping' it will be done in the next week. There are a few ships giving me some troubles. *cough*progenitor*cough*

I'm keeping track of all the files I've changed again. So it'll be very, very easy to merge when it's done.

Thanks for keeping an interest in my mod.
on Apr 23, 2008
Too many damn awsome graphical mods , ahhhh.... Keep up the good work
on Apr 23, 2008
I also made a nice discovery about beam graphic animation out of pure stupidity. They're going to look a lot better in the next version.


What exactly did you find out? I'm trying to mess with beams to look more like the ones seen in stargate. I.E. they don't just disappear when done firing. They travel, in a sense, so that the end of the beam hits the enemy ship instead of going away almost instantly. I'm curious to see what you found out and if it might help.
on Apr 23, 2008
This mod is awsome!

Now my question is. can someone merge "WLd + bailknight_graphicmod_v1.2" with SINS PLUS?

that would just be candy!

Plz reply or PM if you could do this. Thanks
on Apr 23, 2008
Danman is more than likely working on a merger. I did the poormans buy jamming the directories together, and it resulted in a mini dump 3 min in, so I failed.

KP
on Apr 23, 2008
Danman is more than likely working on a merger. I did the poormans buy jamming the directories together, and it resulted in a mini dump 3 min in, so I failed.KP


Well I do that a merge of these two are in the works. Personaly I have no skill at merging files, however I did get a niffty program called "compare it" (I think the sins plus guy said he uses this in his .nfo file) But I have no idea how to use or which "stuff" is the right one to merge. .
on Apr 23, 2008
What exactly did you find out? I'm trying to mess with beams to look more like the ones seen in stargate. I.E. they don't just disappear when done firing. They travel, in a sense, so that the end of the beam hits the enemy ship instead of going away almost instantly. I'm curious to see what you found out and if it might help.


Try setting the beam to 3 bursts with at least a .4s delay.
on Apr 23, 2008
Try setting the beam to 3 bursts with at least a .4s delay.


Thanks for the suggestion, but didn't work for me. I'm looking for something like this:

Youtube Video
on Apr 23, 2008
Thanks for the suggestion, but didn't work for me. I'm looking for something like this:Youtube Video


D'oh! I'll let you know if I find something :/
on Apr 23, 2008
D'oh! I'll let you know if I find something :/


Ha. Thanks. That would really help out a lot in making our mod closer to the Stargate universe.

-I don't want to keep bothering you, but you're obviously pretty awesome at editing particle files. I've just started messing with them. Do you have any idea how to create a hyperspace exit effect. One that would appear a few seconds before the ship entered the gravity well and then the ship would travel through it much like the charge up and entrance. I've been messing with the effect for a while now and haven't gotten anything I like. But don't go out of your way to figure that out. Just a suggestion would do. Thanks.
on Apr 24, 2008
Ha. Thanks. That would really help out a lot in making our mod closer to the Stargate universe. -I don't want to keep bothering you, but you're obviously pretty awesome at editing particle files. I've just started messing with them. Do you have any idea how to create a hyperspace exit effect. One that would appear a few seconds before the ship entered the gravity well and then the ship would travel through it much like the charge up and entrance. I've been messing with the effect for a while now and haven't gotten anything I like. But don't go out of your way to figure that out. Just a suggestion would do. Thanks.


http://www.youtube.com/watch?v=vYgRc2Xmrk0

Maybe that guy has an idea.

P.S. I have no clue how to edit anything. I'm just playing in Bailknight's sandbox.
on Apr 24, 2008
Awesome mod, can't wait for the next version.

Also, for the Stargate style beams: Having literally no SoaSE modding experience, I can't say if this will work here, but I did this to fake a beam of that sort a while back. Rather than keeping a "beam" class weapon, use a mass driver(or whatever they're called here) that fires really, really fast. Make the projectiles leave a trail as well. This way, the shots look like a beam. As I said, no clue if this will work here too.
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