My modding has pretty much stopped right now. http://forums.sinsofasolarempire.com/308807
http://www.xfire.com/profile/lostwld/
http://twitter.com/Lost_WLd
First mod; be kind :P
Published on April 18, 2008 By Lost_WLd In Sins Modding

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects.

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 


Comments (Page 2)
20 Pages1 2 3 4  Last
on Apr 18, 2008
Works great, looks great, very nice indeed. Most impressive.
on Apr 18, 2008
Gotta love computers... lol.

I did test each one to make sure it worked before I zipped them. Hopefully this is an isolated incident. Glad you got it working though.
on Apr 18, 2008
Any idea how I can incorporate your mod into the Adama repack mod?

Thanks,

Javaslinger
on Apr 18, 2008
Any idea how I can incorporate your mod into the Adama repack mod?Thanks,Javaslinger


Throw the files in the WLd Merger Folder into the respective Adama ones. IE: WLd Game Info files in to Adama Game Info. Then just move the PipelineEffect folder itself.

Make a backup though, I haven't tried this yet. I'm just guessing.

If it doesn't work you'll have to ask in the Adama mod post.
on Apr 18, 2008

*****WLd + bailknight_graphicmod_v1.2
Place this folder in your mod folder to run my mod merged with bailknight's
graphic mod. I'd suggest doing this one as it looks a hell of a lot better.

Tried this said it would take like six days to put in the mod folder lol
on Apr 18, 2008
*****WLd + bailknight_graphicmod_v1.2Place this folder in your mod folder to run my mod merged with bailknight'sgraphic mod. I'd suggest doing this one as it looks a hell of a lot better.
Tried this said it would take like six days to put in the mod folder lol


Sorry bout that, I left the data in text files so people could play with them.

Even so the folder is only 65mb, it only takes my middle of the road computer about 30 seconds to move it around. You might have some windows issues :/
on Apr 18, 2008
Been playing around with it, very nicely done There's just something cool about never ending streams of autocannon fire along with Bailknight's particles
on Apr 18, 2008
If I place your mod in the mod folder along with Bailknight's mod, I imagine then that I will need to enable both mods? I guess I assumed you could only run one mod at a time....

Thanks,

Javaslinger
on Apr 19, 2008
Lost_Wld:
This mod is absolutely amazing. Bailknight would be proud. Just to let you know, your mod is next on my list for:
Merging in with 7 DEADLY SINS.

I will be offering this mod packaged with all the other great mods out there, with your permission of course. Great work, and I am looking forward to any future releases of yours.

DANMAN
on Apr 19, 2008
I had to extract the content of the "WLd + bailknight_graphicmod_v1.2" folder over the Adama Repack files to get a stable mod. Doing the same with the stand alone or merger folder would result in a minidump crash after a little while.

Overall, I think this mod is awesome. One thing I don't like however, is that the bombing attack speed seems to be a bit over the top, especially when you have a lot of capital ships and the entire planet pretty just gets entirely covered with explosion where the bombing occurs.

I also noticed a little graphical anomaly with the Advent's Beam weapon. I am not sure if it is affecting all the beams, but it does affect the Beam on the Radiance.

Screenshot :
[URL=http://img167.imageshack.us/my.php?image=79088956mo0.jpg][/URL]

Notice how the the edge of the beam cuts abruptly.
on Apr 19, 2008
Bah can't edit. Oh well, just use the direct link below to see the image.

http://img167.imageshack.us/img167/3173/79088956mo0.jpg
on Apr 19, 2008
Been playing around with it, very nicely done There's just something cool about never ending streams of autocannon fire along with Bailknight's particles



Lost_Wld:This mod is absolutely amazing. Bailknight would be proud. Just to let you know, your mod is next on my list for:Merging in with 7 DEADLY SINS. I will be offering this mod packaged with all the other great mods out there, with your permission of course. Great work, and I am looking forward to any future releases of yours.DANMAN

Thanks, this mod is free for any to merge and modify at will. I actually made it as a starting point for a future mod(Deathblow) I'm trying to put together. Just give credit please.

Overall, I think this mod is awesome. One thing I don't like however, is that the bombing attack speed seems to be a bit over the top, especially when you have a lot of capital ships and the entire planet pretty just gets entirely covered with explosion where the bombing occurs.I also noticed a little graphical anomaly with the Advent's Beam weapon. I am not sure if it is affecting all the beams, but it does affect the Beam on the Radiance.

Heh, I was debating about toning it down slightly but I like big boom. I left all the data files in text format so, the siege rates of fire can be easily edited if you don't like them. All you need to do is lower the burst count If a lot more people mention this as an issue I'll tone it down a little for the SoaSE v1.1 release.

As far as the anomaly goes, there's quite a few of them but I think it's just game engine related. I hope they don't detract too much.

If I place your mod in the mod folder along with Bailknight's mod, I imagine then that I will need to enable both mods? I guess I assumed you could only run one mod at a time....Thanks,Javaslinger

The WLd+Bailknight_graphicmod folder is pre-merged. Just move that into your mod folder and it "should" work.


I'm very glad everyone is enjoying the mod so far.
on Apr 19, 2008

UBER cool.. good job!
on Apr 19, 2008
Wow this mod looks amazing. Wow.
I am going to try it as soon as i get the chance.

Just one question, you mentioned that the weapons fire a lot more often, does that effect the DPS or balancing of any of the 1.04 balance?

Hope you don't mind, but I'm already imagining adding this to my mod's next repack, with your permission of course.
on Apr 19, 2008
DPS and balance remains unchanged from 1.04. I just enhanced the visuals.

Hope you don't mind, but I'm already imagining adding this to my mod's next repack, with your permission of course.


Sure. It's made to be merged easily with other mods.
20 Pages1 2 3 4  Last