My modding has pretty much stopped right now. http://forums.sinsofasolarempire.com/308807
http://www.xfire.com/profile/lostwld/
http://twitter.com/Lost_WLd
First mod; be kind :P
Published on April 18, 2008 By Lost_WLd In Sins Modding

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects.

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 


Comments (Page 15)
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on Jun 08, 2008
I have no clue.

My only advice would be to re-download the files and install them again.
Also make sure your version is actually 1.04. If you updated to 1.05 unknowingly you should just need to replace the old Malice files with the changed Malice gameinfo files from 1.05.
on Jun 08, 2008
When's the next version tho?
on Jun 08, 2008
When's the next version tho?


When it's done.

I want this version to make the original look utterly craptacular.
It takes time though.
on Jun 08, 2008
Does this work online?
on Jun 08, 2008
Does this work online?


I've never tried it but, it should as long as everyone you're playing with is running the same exact mod.

PS. Thanks for everyone's interest in this mod.
on Jun 09, 2008
Ello, I've added a new video to my original post again. Alternatively, you can also click here to visit youtube and take a look at it.

Hope it doesn't suck.
Feedback is appreciated.
on Jun 09, 2008
Ello, I've added a new video to my original post again. Alternatively, you can also click here to visit youtube and take a look at it.Hope it doesn't suck. Feedback is appreciated.


kitchen sink? wut.
I liked the effects separate, but the final bombardment looked wierd. maybe its just my early morning eye sight, but the colors didn't quite mix.
on Jun 09, 2008
Congratulations. You've now made kitchen sinks one of the scariest damn things in the Sins universe.


That's excellent, Lost. I'd suggest you please reduce the saturation of the Marza muzzle flash, as it's a bit overpowering. Further, UEF does have a point with the purple hue on initial contact - pure white with a touch of yellow, maybe, fading to darker orange later?

-- Retro

on Jun 09, 2008
Further, UEF does have a point with the purple hue on initial contact - pure white with a touch of yellow, maybe, fading to darker orange later?-- Retro


Fixed.

Did you guys like the Marza travel effect being blue?

I was trying to make it look like a comet but I'm not too sure if everyone will be forgiving for straying outside the TEC's usual color pallet.
on Jun 09, 2008
Did you guys like the Marza travel effect being blue? I was trying to make it look like a comet but I'm not too sure if everyone will be forgiving for straying outside the TEC's usual color pallet.


At first i thought it would be better in orange/red, but then i realized that the strong magnetic fields would cause disortions, making it like that color. and the comet's icy, so its blue like that as well. So
on Jun 09, 2008
Bah, everyone needs to run it? I'm out. I only play online but I'd like to see models reskinned to higher texture and improved effects added.
on Jun 09, 2008
Bloody hell, this looks excellent! The only two suggestions I have are to remove/change the flash when the nukes hit, it looks good with the asteroids but a bit out of place with the slower missiles. An idea that would make the Marza's sieging even cooler would be to have the explosion create a long lasting dustcloud over the area. Can't wait to see what you do next!
on Jun 09, 2008
Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......
on Jun 09, 2008
Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......

It wouldn't let me move the "bomb" point off of the ship mesh to do that.
As far as explaining the projectile passing through the ship... a wizard did it.


An idea that would make the Marza's sieging even cooler would be to have the explosion create a long lasting dustcloud over the area. Can't wait to see what you do next!

I'm still trying to figure out a way to add some clouding graphics without jacking up the particle count on the effect. Clouds probably won't make it into this version though.


Thanks, and keep the feedback coming please.
on Jun 09, 2008
Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......It wouldn't let me move the "bomb" point off of the ship mesh to do that. As far as explaining the projectile passing through the ship... a wizard did it.
An idea that would make the Marza's sieging even cooler would be to have the explosion create a long lasting dustcloud over the area. Can't wait to see what you do next!I'm still trying to figure out a way to add some clouding graphics without jacking up the particle count on the effect. Clouds probably won't make it into this version though.Thanks, and keep the feedback coming please.


Absolutely fanfriggintastic! I am glad you took the whole "gravity engine" idea and ran with it. Now it makes sense that the Marza "summons" asteroids and slams them into the planet. Personally, I wouldn't change a thing, but thats me. LOVE IT, LOVE IT!

DANMAN
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