My modding has pretty much stopped right now. http://forums.sinsofasolarempire.com/308807
http://www.xfire.com/profile/lostwld/
http://twitter.com/Lost_WLd
First mod; be kind :P
Published on April 18, 2008 By Lost_WLd In Sins Modding

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects.

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 


Comments (Page 14)
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on Jun 03, 2008
btw, got an ETA on the new version?????
on Jun 03, 2008
btw, got an ETA on the new version?????


he said by the end of this week, he should have about 2/3(?) of it done.
on Jun 03, 2008
btw, got an ETA on the new version?????


I haven't made a single release date I've given yet so, at the risk of owing Blizzard Entertainment a royalty fee...

When it's done.

Just know I'm putting all my free time into modding.

*Edit
btw, got an ETA on the new version?????he said by the end of this week, he should have about 2/3(?) of it done.


Hopefully.
on Jun 05, 2008
Hi guys. I wanted to show you all the new concept for the Marza siege animation. I haven't tried to polish it too much yet because I wanted some feedback first. The hit effect on the other hand is near final. I'll be seeing it in my sleep for awhile...

Anywho, the basic concept is to have the Marza capture a loose asteroid and then slam it into the planet at high speed.

Click here or check out the embedded video on the original post.

Feedback is appreciated.
on Jun 05, 2008
Personally, I like it, but I think you need to have more of an effect that sort of explains how the asteroid is grabbed. I don't know what you would use, but it just seems to be missing something having the asteroid come out of nowhere with no real explanation.
on Jun 05, 2008
That was waaaay better than what you had originally. Hell, its awesome just because of its originality. I don't think a ship has ever used asteroids to just pummel a planet with. If you could do something about the asteroid color maybe make it red that would look good. Oh and the hit effect was excellent BTW. Who needs a nuke to make a crater when you have asteroids? Oh but Marza needs some kind of firing effect from it. Like a flash when the asteroid passes through it.
on Jun 05, 2008
I dont think it needs much of an explanation... If it were my creation I'd simply say every time a maraz goes into an enemy system it realeases a swarm of robotic probes that attach to orbiting debris in the hope to be used as planetary bombardment projectiles.

the concept and execution rock.

ds
on Jun 05, 2008
I dont think it needs much of an explanation... If it were my creation I'd simply say every time a maraz goes into an enemy system it realeases a swarm of robotic probes that attach to orbiting debris in the hope to be used as planetary bombardment projectiles. the concept and execution rock.ds


Yea. But it would be even cooler to have the Marza actually release a 'probe', have the probe teleport in a flash or some other effect, and then comes the asteroid bomb.
on Jun 06, 2008
I'm planning on using the muzzle effect to make the Marza look like its generating a magnetic field of some sort. I might also be able to move the weapon point on the mesh file to somewhere inside the planet so the asteroids don't have to go through the Marza.

Glad everyone is liking the concept so far though. I'll try to polish it up.
on Jun 06, 2008
An Aurora Borealis style muzzle effect would be great for this. The Marza will be using intense magnetic fields to propel the asteroids, at least when they are close by. Add in proximity to the planet's atmosphere and magnetic fields and you get an aurora. Besides, the Aurora Borealis just looks cool.
on Jun 06, 2008
From a lore perspective, the Marza could simply distribute nanotechnology builder bots that attach to spacerocks and then use the asteroid's material to first build a powerful engine on them, and then phase them into local space on a collision course with the planet when summoned. The imprecise phase field this process generates would kill any normal crew, so they can't use similar teleportation capabilities on their own ships.

Lost - you continue to impress, guy.

I also checked out the game files to see how they did the little "elevator" structures on the planet, hoping they could be used to create a glowing crater that lasts quite a while and rotates with it. Doesn't look like it can, unfortunately - there's no "rotate with planet" switch so I'm thinking it's hard-coded somewhere.

-- Retro
on Jun 06, 2008
btw, got an ETA on the new version?????I haven't made a single release date I've given yet so, at the risk of owing Blizzard Entertainment a royalty fee...When it's done.Just know I'm putting all my free time into modding. *Editbtw, got an ETA on the new version?????he said by the end of this week, he should have about 2/3(?) of it done.Hopefully.


i lmao'd @ the 100

if you could make it not have 2 go through the marza, and show some magnetic effect, showing that those aren't just regular asteroids hitting the planet, that would be awesome.
on Jun 07, 2008
Well HammerSun had fun with orbiting moons for his mod, so there is something there that can be done I think with regard to this something can be done.

I also checked out the game files to see how they did the little "elevator" structures on the planet, hoping they could be used to create a glowing crater that lasts quite a while and rotates with it. Doesn't look like it can, unfortunately - there's no "rotate with planet" switch so I'm thinking it's hard-coded somewhere.


And yes, a new version for our explosive pleasure would be nice. Watch out though, Blizzard can be nasty when it comes to their stuff, especially anything that has to do with something that is theirs and theirs alone. Like the phrase "When its done."
on Jun 08, 2008
Lost_Wld:
Loved it! I like how the Marza "summoned" the asteroids / comets. Derbal is right though, you need to explain how this is done somehow just to wrap things up. Maybe a "gravity" engine tech or "effect", like the one currently in game. That would make it more believable, that the Marza has a gravity device, able to grab object from deep space.
OR....You can call it "Heavy Artillary", and the shots are actually planet based cannons shot from the TEC's homeworld or Earth, which of course you don't have to show or explain. This has been done in countless other games, so don't be afraid to use that.
I love the effect, keep up the good work. Can't wait until nex release.

DANMAN
on Jun 08, 2008
Got a problem with this mod.
I download it and put it in the mod folder, I run the game and tries to enable the mod. The game freezes for about five seconds before you can hear a "windows error-sound" and SoaSE creates a minidump and crashes directly after. I use 1.04 and no other mods so I don't have any clue about what's going on here, help would be wonderful
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