My modding has pretty much stopped right now. http://forums.sinsofasolarempire.com/308807
http://www.xfire.com/profile/lostwld/
http://twitter.com/Lost_WLd
First mod; be kind :P
Published on April 18, 2008 By Lost_WLd In Sins Modding

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects.

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 


Comments (Page 10)
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on May 16, 2008
Version two will be done by next Wednesday. I just have to create new hit graphics for the TEC and edit the ones I made for the Advent and Vasari. I have a couple days off from work between now and then; so it shouldn't be too hard to complete.

I also am waiting for patch 1.05(Tuesday, I believe) to make sure it doesn't break anything in the mod. The upcoming Malice change could fubar something.

Thanks for being patient.
on May 17, 2008
Will this by any chance be combined with Bailknight's version 1.3 when it's done?
on May 17, 2008
Will this by any chance be combined with Bailknight's version 1.3 when it's done?


I'm not entirely sure what I'm going to do in the next version of this mod. I'm still learning and the Particle Forge Tool may be out soon.

No more editing stuff and trying to figure out wth it did ftw!
on May 17, 2008
Why is it that when I keep trying to use Bailknights + WLd I just get a minidump? Baliknight works just find but WLd just gives me a minidump both the standalone and the intergrated one.


edit: I found it out. You cant zip directly in to the mod folder. I unziped in a diffrent folder and moved, and it works great
on May 18, 2008
I merged WLD's current version in. When the new one comes out, I'll put that in too. Should be pretty simple. When Bailknight releases his new version, I'll also include that, providing that his changes don't do something drastic.
Also, I now have to wait for the new Ironclad update too.

And here I thought I was almost done...

DANMAN
on May 18, 2008
I merged WLD's current version in. When the new one comes out, I'll put that in too. Should be pretty simple. When Bailknight releases his new version, I'll also include that, providing that his changes don't do something drastic.Also, I now have to wait for the new Ironclad update too.And here I thought I was almost done...DANMAN


Yeah, it should be very simple to merge. I'm trying to keep track of all the files I've changed again. Plus all my new particle effects have a very obvious tag.

I thought I was close to "done" too :/ The Malice changes could fubar a few things for me... but better now than later.
on May 19, 2008
Hopefully their changes don't throw everything off to cause major problems. I am waiting for the new files before going further. No sense in making something that may not work in a few days.

DANMAN
on May 20, 2008
The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.

-Yarlen


Welp, WLd2 is going to be delayed until this patch is out.
It's just giving me extra time to finish my new graphics any who... and I needed it...
I really hope everyone likes all of the changes I've left out of the previews.
on May 21, 2008
i love this mod, it has cool effects that give a little bonus to the game
good work
i have a question because i see that all the 'big modders' are posting here, and im doing some changes for my own so, if i change a ship's size, a capship's size to a cruiser's will the textures work with it because its black in the game?(and the other things are good)
on May 21, 2008
killerkid99:
No, you have to change the UV's too on the model, otherwise you will have no textures.

DANMAN
on May 21, 2008
One question.

Does this increase the speed of missile projectiles? I installed it last night and found my missiles to be moving extremely fast, much more so than usual. Is it supposed to do that?

And...what would I do to fix this if I don't like it?

Thanks!
on May 21, 2008
tnx danman
on May 21, 2008
One question.Does this increase the speed of missile projectiles? I installed it last night and found my missiles to be moving extremely fast, much more so than usual. Is it supposed to do that?And...what would I do to fix this if I don't like it?Thanks!


Wouldn't worry about it. They're slower in the WLd2.

Progress update:

I've learned a new trick with the particle files, but I have to go through all my particles again to use it. I'm also trying to create some new graphics with the Particle Forge. I'll be working my ass off to get this done ASAP. I'm already over 52 hours spent modding in the past seven days :/ I have about 30 things left on the to do list... each of which will take at least two hours.

Teaser Image: New LRM Graphic



The good new is 1.05 didn't break anything as of yet.
on May 21, 2008
Teaser Image: New LRM Graphic


Cool   
Just make sure don`t use too many particles on single effect though   
on May 22, 2008
Love that missle shot!
Yes, the particle forge is awesome! Finally!

As Bailknight said, be careful how many particles you assign per effect. The game has to load all these on startup.

DANMAN
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