My modding has pretty much stopped right now. http://forums.sinsofasolarempire.com/308807
http://www.xfire.com/profile/lostwld/
http://twitter.com/Lost_WLd
First mod; be kind :P
Published on April 18, 2008 By Lost_WLd In Sins Modding

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects.

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 


Comments (Page 1)
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on Apr 18, 2008
I like how you added a new folder with all of the changed files in it. That's very helpful. Thank you. Nice work.
on Apr 18, 2008
Hey, nice work Any chance you could put up a few more screenies, for those of us at work?
on Apr 18, 2008
Hey, nice work Any chance you could put up a few more screenies, for those of us at work?


Sure sure. I have to get to bed soon(I'm night shift) but I'll try to get a few more good ones for you.
on Apr 18, 2008
Bump: Added more screen shots by request.

P.S. pew, pew...
on Apr 18, 2008
Haha, thanks much Nice shot of the Kortul.

Going to try it out tonight/tomorrow!
on Apr 18, 2008
I'd love to give this a try, but Rapidshare is acting pants-on-head retarted right now, it keeps giving me 6 or 5 digit access codes, when the most it'll allow me to type is 4...   
on Apr 18, 2008
Speaking of, you can probably host it on Multi's site (sins.bz) if you want an alternate mirror
on Apr 18, 2008
*sigh* nevermind, turns out I had to sepperate the letters/numbers with cats on them from the letters/numbers with the almost indistinguishable dog on them...   

on Apr 18, 2008
At least they're not bovine animals. With dogs and cats at least you can download!

Anyway, did you only change the beam-like weapons? By messing with Bailknight's Graphical mod did you alter any other effects?
on Apr 18, 2008
Incredible.

DANMAN
on Apr 18, 2008
By messing with Bailknight's Graphical mod did you alter any other effects?


Quite a few.
-Flash beams now actually flash. (epilepsy warning)

-Phase missiles now "phase" upon striking a target.

-Auto-cannons are more machine gun like. (pew, pew)

-Everything but beam weapons, phase missiles and abilities have shorter cool downs and fire more rapidly, but I spent a lot of time trying to make sure its not excessive.

-Beam weapons and Phase Missiles adjusted so they fire slower but do more damage per shot.

-Planet sieging for each faction is now more brutal and unique.

-LRM missiles travel a hell of a lot faster to compensate for the fact they fire 10 missiles per burst. AKA: No more "missile blobs" cluttering the screen.

-Gauss turrets fire like an flak cannon from WW2.

-Each factions's Capital Siege ship now has something unique about it to distinguish it from the other Capital ships.

-Unique shielding for each faction.


There's great many more subtle differences like these too. I spent about 40 hours on the capital ships alone as they're the focus in just about any firefight.

Incredible.
DANMAN


on Apr 18, 2008
*****WLd + bailknight_graphicmod_v1.2

That one crashes on me while trying to enable it.

*WLd [Combat Visual Mod] Stand Alone

That one works fine though.




The Marza's rocket explosions look mighty brutal, I must say.
on Apr 18, 2008
I just enabled WLd + bailknight and it worked fine

on Apr 18, 2008
After I've copied the original bailknight mod and overwrote it with the WLd + bailknight graphicmod v1.2 it worked too.

Was I supposed to do that anyway? If yes, must have overlooked that.
on Apr 18, 2008
Nope, I just extracted the folder. Didn't have to do anything at all.. funky!
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